uniform sampler2D _FlareTexture;
void main ()
{
  gl_FragData[0] = (texture2D (_FlareTexture, gl_TexCoord[0].xy) * gl_Color);
}


// stats: 1 alu 1 tex 0 flow
// inputs: 2
//  #0: gl_Color (high float) 4x1 [-1] loc 1
//  #1: gl_TexCoord (high float) 4x1 [1] loc 4
// textures: 1
//  #0: _FlareTexture (high 2d) 0x0 [-1]
