ply
format ascii 1.0
comment Simple test of mixed 3D solid and edge rendering.
comment Edges should show in front of faces without excessive z fighting.
element vertex 8
property float x
property float y
property float z
property float r
property float g
property float b
element face 8
property list int int vertex_index
element edge 12
property list int int vertex_index
end_header
 1.0  1.0  1.0  1   0.5 0.5
 1.0 -1.0 -1.0  0.5 1   0.5
-1.0  1.0 -1.0  0.5 0.5 1  
-1.0 -1.0  1.0  1   1   1  
-1.3 -1.3 -1.3  1   0.5 0.5
-1.3  1.3  1.3  0.5 1   0.5
 1.3 -1.3  1.3  0.5 0.5 1  
 1.3  1.3 -1.3  1   1   1  
3 0 1 2
3 0 2 3
3 0 3 1
3 3 2 1
3 4 5 6
3 4 6 7
3 4 7 5
3 7 6 5
2 0 1
2 0 2
2 0 3
2 1 2
2 1 3
2 2 3
2 4 5
2 4 6
2 4 7
2 5 6
2 5 7
2 6 7
